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Celestial Regime

From one world to the stars.

A civilization strategy game in development.

Celestial Regime is now being built in a custom engine using MonoGame. Explore its browser and Unity roots, and follow the next chapter.

The web demo is the earlier browser prototype. Current development continues in MonoGame.

A blue ringed planet and a small moon above a rugged landscape beneath a star-filled sky.

Project status

In development

Current development

Building with MonoGame

The idea

From one world to the stars

Unity reference build

The Unity chapter.

These screenshots record homeworld selection and civilization management in an earlier Unity build. Development now continues in MonoGame.

Unity-era home-dominion selection screen showing Terran, Gas Giant, Frozen, and Lava world types.
The Unity-era selection screen presented four home-dominion types.
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Unity-era Civilization Evolution panel showing Ancient Civilization, Imperial Civilization, and resource requirements.
A Unity-era panel showed the path from Ancient to Imperial Civilization.
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Unity-era Terran dominion view showing a completed Hunting and Gathering building producing food.
The Unity-era homeworld view showed food production from a Hunting and Gathering building.
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Web prototype

Where the first ideas took shape.

These browser-era captures show early approaches to citizens, resources, and civilization management.

Browser-era view of Veritania showing the Ancient Civilization map, resource HUD, terrain hexes, and Terrarch citizens.
An early browser view of Veritania's Ancient Civilization, citizens, and terrain.
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Web demo

The browser chapter

Try the earlier browser prototype to explore citizens, terrain, and civilization management. Current development continues in a custom MonoGame engine.

Play web demo
Browser-era Citizens panel showing available Plebeians and Agricola, Craftsmen, and Warrior roles.
The browser-era Citizens panel showed available people and work roles.
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Browser-era Civilization panel showing Ancient Civilization, Imperial Civilization, and resource requirements.
The browser-era Civilization panel showed the requirements for the next era.
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Browser-era Nourishment panel showing food and water supplies, production, upkeep, and resource tiles.
The browser-era Nourishment panel tracked food, water, production, and upkeep.
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Follow progress

Stay with the journey.

Follow Celestial Regime on Bluesky for updates, or read how the project reached its current MonoGame chapter.