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Strategy game in development

Build a civilization on one world. Push it toward the stars.

Celestial Regime begins with land, resources, and a growing population on a homeworld. From there, its vision expands toward trade, rivalry, and a shared galaxy. Play the available browser pre-alpha to experience the early loop; development now continues in a custom MonoGame engine.

The browser pre-alpha is an earlier public build. Expect rough edges and in-progress systems.

Celestial Regime's playable Unity build title screen, showing the game logo over a moonlit planet and orbital trails.

Unity reference build

An earlier desktop chapter

The Unity rebuild explored the early homeworld layer in a dedicated desktop client.

Available to play

Browser pre-alpha 0.2.2.09.06

Current development

Custom engine built on MonoGame

Long-term vision

From a homeworld to the galaxy

What shapes the game

From first settlement to galactic reach.

Celestial Regime is not just about a space backdrop. It is about the climb from survival on one world to the kind of civilization that can shape many.

Core arc

Grow a society before you rule a galaxy.

Celestial Regime starts with land, supply, and settlement decisions on one world. The long arc stretches from fragile beginnings to spacefaring power.

Browser pre-alpha

Build a homeworld that can support your ambitions.

The available browser pre-alpha centers on terrain, buildings, resource pressure, and the early shape of planetary management.

Long-term systems

Conflict is bigger than combat alone.

Planned systems include trade, alliances, morale, race traits, piracy, and PvP, extending the strategy beyond a single planet.

Unity reference build

An earlier look at the homeworld layer.

These captures come from the Unity reference build: choose a home dominion, establish the first settlement, and manage the systems that shape a growing civilization. The custom MonoGame engine now carries that learning forward.

The playable Unity build's home-dominion selection screen, showing Terran, Gas Giant, Frozen, and Lava world types.
Choose a home dominion and a world with its own strengths.
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The playable Unity build's Civilization Evolution panel, showing the Ancient Civilization, the path to the Imperial Civilization, and its resource requirements.
Advance a civilization through eras with resource, population, and infrastructure decisions.
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The playable Unity build's Terran dominion-management view, showing a completed Hunting and Gathering building producing food on the homeworld.
Place a Hunting and Gathering camp, then watch food production come online.
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Web prototype

Where the first playable ideas took shape.

The browser client remains available as the original public pre-alpha. It is a playable record of the systems that led to later rebuilds, not the current development branch.

A live Celestial Regime browser-client view of Veritania, showing the Ancient Civilization map, resource HUD, terrain hexes, and Terrarch citizens.
Browser pre-alpha: Veritania begins in the Ancient Civilization with its first citizens and terrain hexes.
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Public browser pre-alpha

The original playable chapter

The browser client remains available as Pre-alpha 0.2.2.09.06. It captures the early homeworld loop: guide citizens, work the terrain, and grow an Ancient Civilization. Development now continues in the custom MonoGame engine.

Play the browser pre-alpha
The Celestial Regime browser pre-alpha's Citizens panel, showing available Plebeians and roles for Agricola, Craftsmen, and Warrior citizens.
Assign citizens to the roles that keep a young civilization moving.
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The Celestial Regime browser pre-alpha's Civilization panel, showing Ancient Civilization, Imperial Civilization, and the resources needed to evolve.
Meet the requirements to advance from the Ancient Civilization.
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The Celestial Regime browser pre-alpha's Nourishment panel, showing food and water supplies, production, upkeep, and resource tiles.
Balance production and upkeep as the population grows.
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Civilization arc

Six eras shape the journey from settlement to space.

These planned stages trace the path from fragile settlements to interplanetary society. They describe the long-term vision, not six finished eras in the public pre-alpha.

01

Ancient Civilization

Settle the land, secure food and water, and turn small communities into durable foundations.

02

Imperial Civilization

Villages become organized cities with trade, governance, and more specialized roles.

03

Industrial Civilization

Factories, infrastructure, and mass production accelerate growth while creating new pressures.

04

Atomic Civilization

Nuclear-era power and science open stronger tools, higher stakes, and larger systems.

05

Nexus Civilization

Digital coordination, smart infrastructure, and connected planning reshape how a world runs.

06

Galactic Civilization

Extraterrestrial settlements and interplanetary societies push the campaign beyond the homeworld.

Start here

See the early build, then follow the larger plan.

Try the early homeworld loop, explore the development direction, or send the team your feedback.