Available to play
Browser pre-alpha 0.2.2.09.06
Celestial Regime
Strategy game in development
Strategy game in development
Celestial Regime begins with land, resources, and a growing population on a homeworld. From there, its vision expands toward trade, rivalry, and a shared galaxy. Play the available browser pre-alpha to experience the early loop; development now continues in a custom MonoGame engine.
The browser pre-alpha is an earlier public build. Expect rough edges and in-progress systems.
Unity reference build
An earlier desktop chapterThe Unity rebuild explored the early homeworld layer in a dedicated desktop client.
Available to play
Browser pre-alpha 0.2.2.09.06
Current development
Custom engine built on MonoGame
Long-term vision
From a homeworld to the galaxy
What shapes the game
Celestial Regime is not just about a space backdrop. It is about the climb from survival on one world to the kind of civilization that can shape many.
Core arc
Celestial Regime starts with land, supply, and settlement decisions on one world. The long arc stretches from fragile beginnings to spacefaring power.
Browser pre-alpha
The available browser pre-alpha centers on terrain, buildings, resource pressure, and the early shape of planetary management.
Long-term systems
Planned systems include trade, alliances, morale, race traits, piracy, and PvP, extending the strategy beyond a single planet.
Unity reference build
These captures come from the Unity reference build: choose a home dominion, establish the first settlement, and manage the systems that shape a growing civilization. The custom MonoGame engine now carries that learning forward.
Web prototype
The browser client remains available as the original public pre-alpha. It is a playable record of the systems that led to later rebuilds, not the current development branch.
Public browser pre-alpha
The browser client remains available as Pre-alpha 0.2.2.09.06. It captures the early homeworld loop: guide citizens, work the terrain, and grow an Ancient Civilization. Development now continues in the custom MonoGame engine.
Play the browser pre-alpha
Civilization arc
These planned stages trace the path from fragile settlements to interplanetary society. They describe the long-term vision, not six finished eras in the public pre-alpha.
01
Settle the land, secure food and water, and turn small communities into durable foundations.
02
Villages become organized cities with trade, governance, and more specialized roles.
03
Factories, infrastructure, and mass production accelerate growth while creating new pressures.
04
Nuclear-era power and science open stronger tools, higher stakes, and larger systems.
05
Digital coordination, smart infrastructure, and connected planning reshape how a world runs.
06
Extraterrestrial settlements and interplanetary societies push the campaign beyond the homeworld.
Start here
Try the early homeworld loop, explore the development direction, or send the team your feedback.